Tuesday, August 14, 2012

Wake up, gamers, Darksiders II has saved your summer


I know I've used this tired cliche a few too many times, but the summer really does suck if you're a gamer. It used to be that the summer was reserved for indie titles on Xbox Live Arcade and PlayStation Network to rise to the top in, but in 2012 it's seemed that's not necessarily the case.


With just about a month to go before the industry begins to pick up again, Vigil Games' Darksiders II may just be the piece of software that saves your gaming summer. The follow-up to 2010's sleeper hit, Darksiders II delivers a lot of what I'd expect to see in a proper sequel.


(Credit: Vigil Games)


In the original game, players took on the role of War, one of the four horsemen of the apocalypse. In the sequel, you'll get to play as the horseman Death, one of War's brothers.


The story, while totally epic in its scope and conveyance, is a bit muddy and perhaps not as accessible as other games'. Regardless, the general idea is made clear enough and there's mostly solid voice acting throughout the campaign.


So why should Darksiders II be a template for other follow-up games? Because it has trumped its predecessor in controls, graphics, and plain old fun. Darksiders combined the best parts of games like God of War and The Legend of Zelda, giving you a hefty dose of slash-'em-up action with problem-solving puzzles ... [Read more]



via CNET http://feedproxy.google.com/~r/cnet/NnTv/~3/zg9ABk_vN6o/


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